It is relative to the center of the mesh. The property 'ShootPositionDisplacement' lets you specify the exact position from where the shot should come from. This is useful for creating 3rd person shooters. There are two modes: Shoot into the look direction of that node (plus an optional additional rotation) or shoot to where theĪctive camera is pointing at, from that node. But when spefifying a speficic node where the action should shoot from, Usually, this can be left to [Current camera Specify a 3d object to be used as 'bullet' for this shot, or to use no bullet at all.Īdditionally, it is possible to specify a node from where it should be shot. This action is usually used together with the 'game AI' behavior. When you have a skeletal animatedģd mesh in your scene, you can spefify these animations in the animation editor. Makes it possible to change the current animation of an animated scene node to a new one. This action makes it possible to set a new texture to a scene node. Based on the settings set, it is possible to set it to a new fixed 3d scale or scale It a bit relative to the current rotation. Based on the settings set, it is possible to set it to a new fixed 3d rotation or rotate Lets a 3D scene node change its rotation. Also, it is possible to do this animated, over a short amount of time. Based on the settings set, it is possible to set it to a new fixed 3d position or relative ![]() Lets a 3D scene node change its position. Makes a 3D scene node visible or invisible. ![]() Short descriptions of all types of actions available: Name To create an action, choose for example the behavior 'when clicked do something', and then click the '.' button in it's propertyĪ window will pop up where you can create a new action, to specify what should happen.
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